A spell, also known as a nuke, can be used in many different ways. Whether it is for damage, disable, or in some cases to take kills from allies. Most new players usually use their spells for one of these reasons. With experience most veteran players know to use their spells sooner rather than later.
It is a simple fact that as spells level up, they get stronger. I see people using their level 1 spells constantly in the very beginning of the game, and later on in the game when their spells have the most power, they have no more mana.
This is a common mistake, but it can be solved with simple brainpower, and good use of judgment. Spamming a spell as fast as possible is definitely not the best way to go.
If you get mana regeneration in the beginning of the game, and do not cast a spell early, you are completely wasting your regeneration. That does not mean spam your spells like crazy. But it means that you should never let your mana get to full. Always try and make sure to have your mana regenerating.
Although with different spells comes different rules. Disable spells get their own category in all things, because they have a much different purpose than other nukes. While disable and stuns, do deal damage, they are primarily used for the disable time. Early game this can be taken advantage of at lower level spells.
To do that, you must lure them into a sort of trap. Waiting until almost all of your enemy creeps have died, and then disabling them for a time. This can be done either in range of tower, or just creeps. Either way you can deal massive amounts of damage with just 1 spell.
Here we can see that all the creeps have died, and jug and void are still attacking. The tower attacks the closest target (Juggernaut).
Tower continues to attack the Jug once more, and I am in motion to cast net on Jug.
Notice he is over half dead, and the net just barely began holding him. Although he was able to barely get outside of the tower range. He was severely damage by both me and the tower.









Leave a comment