A lot of people do not bother to last hit, but the rewards are far greater than that of continuously attacking.
To last hit, is to wait until a creep has hit a certain amount of health points, and only attack once to make sure that one attack is the killing blow.
The longer the game lasts, the easier it is to last hit. That is because you should by then have some damage items, and the natural damage you gain from leveling.
Certain skill can be used to make last hitting much easier. These skills give you a margin for error. Skills such as Pudges Rot, or Clinkz Searing Arrow, can all be used to last hit creeps.
If you score last hits, you keep yourself safe by not pushing to far into a lane. And you increase your gold amount, because you are making sure to get the last hit (the gold).
Red health or below is when you want to attack. Depending on what hero you are using means you can sooner or later. Heroes such as techies have a very hard time last hitting because of thier low base damage.
This is also why a lot of people argue and talk about hero’s base damage. Because the higher base damage a hero has, the easier it is to last hit.
Denying is much the same as last hitting, with the exception that it is on your own ally creeps instead of opposing creeps. To be able to attack an ally creep, that creep must be below half health. But that is not when you want to attack. Just like last hitting, you want to wait until a creep is at red health before attacking that creep.
To be able to attack an ally creep, you must hit the attack command hotkey “A”, and then target an ally creep. As with all things, both denying and last hitting take practice to get right.






by TedTetsuo, on August 16 2008 @ 5:52 am
Hey I am also a dotA player. Just want to notify that your image int the post doesn;t apperar. Please fix it.
regards,
Tetsuo