Faceless Void - The Dark Terror


The first to know that he’s melee hero. FV starts with low hp, but with good base damage. He is an AGI hero, and we all know that AGI heroes are born to be DPS (except NA). He has the time walk ability witch can be used to get in or out of battles. Escaping ganks or placing your ultimate right. We have backtrack and time lock our most annoying skills for the enemy. One of them increases EHP by X% and the other can disable anyone, anywhere. Same is true for his ultimate, only difference is the AOE. These skills make faceless to be used as a carry hero.
What’s a carry hero? We call carry the heroes who can dominate late game and win. There’s a limited type of (AGI/STR) carries that are capable to win a game.

Skills

Time Walk:

  • Level 1: 120 mana, 13 cooldown, 700 cast range, 300 AoE, 10% slow.
  • Level 2: 120 mana, 13 cooldown, 900 cast range, 300 AoE, 20% slow.
  • Level 3: 120 mana, 13 cooldown, 1100 cast range, 300 AoE, 30% slow.
  • Level 4: 120 mana, 13 cooldown, 1300 cast range, 300 AoE, 40% slow.

It has a short casting time when void raises his hands. When you travel you become invulnerable so you won’t take damage and cannot be targeted. It won’t remove rupture. Although the effect remains while you travel you won’t be damaged at all. This skill is similar to morphling’s waveform, but you won’t loose the control of the hero when you use it. When TW is finished there’s a small period when you cannot issue commands to faceless! Since you don’t have channeling spells just repeat the same command until void moves again. TW can be used under some spells like: ensnare/bite and those that are similar to these two.

Backtrack:

  • Level 1: 10% chance.
  • Level 2: 15% chance.
  • Level 3: 20% chance.
  • Level 4: 25% chance.

Whenever faceless receives damage (if the damage is above 6) there’s a chance that this skill will trigger and that it will heal void back. It works against all types of damage except: sunder. This skill won’t evade stuns even if the damage is backtracked! Silence and Doom and hex won’t disable this skill! Actually nothing can. Bactrack is one of the most relaiable skills of dota! A disabled skill (most passives can be disabled) has a chane of 0% to work while BT 25% from level 7 till the end of the game.

Time Lock:

  • Level 1: 10% chance per attack. 40 damage.
  • Level 2: 15% chance per attack, 50 damage.
  • Level 3: 20% chance per attack, 60 damage.
  • Level 4: 25% chance per attack, 70 damage.

It is the same as melee bash. The damage it deals is magical and avatar can block it, but the stun effect will work even if it doesn’t deal damage. The effect lasts twice as long on creeps and half on Roshan. Since the damage is magical you won’t get return damage when it triggers (except your base damage). Doom disables this skill and any other basher in your inventory.

Chronosphere:

  • Level 1: 3 Seconds, 150 mana, 165 cooldown, 500 cast range, 425 AoE.
  • Level 2: 4 Seconds, 175 mana, 165 cooldown, 550 cast range, 425 AoE.
  • Level 3: 5 Seconds, 200 mana, 165 cooldown, 600 cast range, 425 AoE.

This spell has a 0.5 casting time and there’s another little pause before it will stop the units. This spell only stops units and will never stop spells. Of course it will stop channeling since it is the same as a long duration stun. Avatar won’t work against this either. This skill won’t stop: omnislash, wards and spirits (like Exorcism) after they’ve been casted.

Skills Build

1. Time Walk

2. Time Lock

3. Backtrack

4. Time Lock

5. Time Lock

6. Chrono

7. Time Lock

8. Time Walk

9. Backtrack

10. Backtrack

11. Chrono

12. Backtrack

13. Time Walk

14. Time Walk

15. Stats

16. Chrono

17. - 25. Stats

Item Build

This is the standard build. Wraiths, mom, treads were very unusual back than. The concept is pretty obvious. Since faceless is a bad farmer we get cheap and effective items. Going for big ones is too risky. Of course not any cheap item will be qualified as good.  Even though the importance of HP and Damage are low we can start with wraiths since it increases our lane management abilities. Boots is needed for obvious reasons. After that we get MOM since it’s a core item and farming up 2000 gold without mom will be much more difficult later. With Frenzy and boots we will be much more faster than any hero that time can be. After that we complete treads. The main item is butterfly. It gives IAS, damage and survability since backtrack stacks with evasion (47,5%). Than HOT, 3000 hp with evasion is the same as 6000 hp. Than we should go for pure damage. In short: get buriza !!! You will get double the amount of life steal when you hit a critical strike!

Dream Build

Early Game

Take the upper lane on scourge, or the lower one if you are with the sentinel (If there’s no solo mid you can go there too!). The next thing you should know is creep controlling, which is essential for voids lane management. The most important thing is to denies and land last hit. Creep control is about to lure the creeps under your tower using their scripted AI. This will screw the enemies farming, since they won’t be able to last hit effectively. The next part is very important! There are only two guides including this that explains. Remember this is not creep pulling!

Creep Lure Technic:

Basics: creep, and tower AI: If you are close to the melee creeps, and you issue an attack command against the enemy hero the creeps will start to attack you. Because of that your own creeps will attack the other creeps. If the creeps are close to you, and the tower isn’t attacking the enemy hero they will follow you even if the tower is hitting them. The towers priority is: those that attack the allied hero, the one that attacks the tower, the one that is close. This is all you have to know to accomplish the following movements:

  • If enemy creeps, are coming for the tower, and your creeps are still far, then: Stand next to the tower with the Hold Position key and when the creeps get close start to run backwards until you reach your own wave. If the enemy attacks the tower the tower will fight back, since no one else is hitting it, and you are already far away.
    .
  • If the fighting is close to your towers attack range then you could lure the creeps by attacking the hero (you don’t need to hit him!) and running instantly backwards. This will draw all creeps towards your tower thanks to the simple AI. If you are close enough to the creeps they will attack you, even if you targeted the hero on the other side of the map.

Depending on the heroes you face, and the players agression you have to play a passive or a farming style. Passive style is used to stay in XP range and out of spell/attack range. It’s a playstyle ment for calm players, who can wait until the creepwawe reaches their safety zone (tower) where they can farm a bit. When using this style you have to match your movement to the enemies and maintain the distance, as much as possible. Otherwise your ass will be owned by nukes. Time walk can save you one time, but it doesn’t give you any hp regen to stay in lane longer. Remember this: you may loose more by being greedy epecially when one creep kill means half of your hp! If the enemy group consists of melee heroes or if they don’t play agressively, than you can use the farming playstyle. Concentrate on lasthits and lane deny. As long as no creep can be last hitted attack your own creeps under half hp to draw the lane towards your tower! You can try to harass, but since void is a melee hero he may attract unwanted creep agro. To avoid this don’t attack the enemy until your in range and attack only once!! If it’s a bash than go behind the enemy and attack again when creeps won’t agro anymore. If it’s not a bash than go back farming and wait for another chance.
Help your ally if possible. You can time walk to an enemy slowing its move speed so that your friend might escape. Be careful this is a double edged sword, since the next target is obviously you! Never stand still! Move forward and back or move vertically, but try to remain in xp range. Standing units are targets. They get easily ganked, harassed, hooked. You can use time walk to avoid some annoying spell like the lich or Yurnero’s ulti, and it’s good (yet expensive) against impetus.

After MoM (mid game)

You can do three things at this time: push/farm neutrals/gank

With frenzy you should be able, to get some kills, and it is also perfect for killing creeps. If the wave is already at the enemies tower, than go and kill some neutrals. If they try to gank you while you are killing neutrals (they have wards), don’t worry! With time walk you should be able to get away. Help in team fights, but don’t die if possible! So how to farm with faceless exactly? If we are alone we use mom to get ALL of the creeps that come. Because of the high IAS we will get the money for the creeps without bothering with last hits. If you have time to farm, and you see no chance to be ganked than you can bother with last hits. If you don’t kill creeps enugh you won’t farm anything before you are ganked. Simply start frenzy when the first creep gets below half hp. This will push our lane towards the enemy. As I sad earlier when we get close to the enemy ,go back and farm neutrals. Remember that farming neutrals actually heals void! The amount healed is at least half of void’s total health, but usually more! During your period of neutral creeping, the enemies will most likely push back, and when the creep wave gets big enough go back there, and start the process all over. If someone is farming alone on your lane you should kill, or send him back to the fountain using TW, Chrono and frenzy. Or gank him if you are no match for him. Go back to the fountain if you need items or if you really have no other choice! If two heroes are farming in your lane than I suggest to choose another lane where you can dominate. Gank is optional at this time.

Farming neutrals:

The true power of mom is farming, and farming fast so that you can move on to the next creep camp. We will do this pretty often if there are no free lanes for pushing. The reason why mom is better than hom is that you can kill any neural without loosing hp at a relatively low level. Berserk can be used more often than transmute and you can kill bigger neutrals with it. Always keep one finger on “w”, so in case you are ganked you can escape instantly! The damage from ganks (if avoided with TW = you didn’t die) can (should) be regained by killing neutrals. After that go back to push…

Excaping:

Running away with MoM? It sounds stupid, but it’s pretty effective to save your ass. First you Time-walk away and after that you maintain the distance between you and the enemy with frenzy. Since it gives you insane MS and lasts as long as the time-walk’s CD you just have to run for 10 sec and TW again.

After Butterfly (late game)

Stick with the team! Towers and creeps, can no longer damage us so we should tank damage, so that our creeps will go to the enemy tower with full hp. With proper chronoing, and good team members we can defeat the enemy at their own towers. If the attack is finished and our team is retreating, and we have half of our hp, than we should kill some ancients to regain our hit points. It is unlikely for the enemy to go there, when they need to push back the creep waves, even if, they get there: you always have time walk.

Note:

With butter you can solo roshan without loosing 1 point of hp! That’s because roshan no longer has return damage, and the lifesteal from mom will be greater than roshan’s damage output. Roshan is the same as a strong carry hero late game. Killing roshan 1v1 without loosing hp shows the effectiveness of void against heroes of that type. If the enemy team is killing Roshan you can chrono them so you can kill him instead of the enemy. Do this when Roshan has nearly no hp left. Even if you cast chrono late you can steal the aegis and time-walk away. This is nasty, but actually void is nasty hero to begin with.

Using Time Walk

When chasing an enemy use time walk to block his path. When running away, use any possible terrain obstacle to loose the heat. The slow effect can help you deploy chrono properly. Always think forward! Try to guess the enemies movements, and don’t use it if you are in disadvantage, because of hero numbers. Time walk makes you invulnerable, but you can still use items like MoM. Be a chicken! If you are ganked while having a teammate with you, then use it to get away, if the success rate of survival is below zero. That probably means, that your friends get killed, but loosing money is so bad for the lame farmer item dependent void, that we have to make sacrifices. Plus only heroes with blink abilities can be chickens, and void alone can decide the faith of the game.

Spell dodge: Dodging needs three things: no lag, good timeing and a lot off luck. Even though it’s hard to do it’s still more reliable than backtrack! Just remember that if you try to use time walk over the casting range void will start to walk instead of casting. Some spells may hit even if we manage to escape, iff the effect has a longer delay than the time faceless is invulnerable. On the other hand some spells can be avoided without having good timeing since they need to search for targets over time! Omnislash for example or chain frost. Some spells work on invulnerable heroes too! There are two that I know off: hook and Nether Strike.

The difference between Time walk & blink:

Although time walk is similar to blink, the differences between the two spells are very important. Blink spells have lower CD, mana cost and no slow effect. In addition if a hero blinks in to fog of war the enemy won’t be able to trace him. Time-walk shows the direction in witch void travels, so fast heroes like balanar can still catch them! To avoid this there’s a simple, but effective trick: If you can travel to the other side of the forest, don’t do it instead TW in the forest itsealf! Since both the forest and the other side is in fog of war for the enemy, the will think that you escaped to the other side, and will continoue to pursue you there. When the coast is clear you can get out of the forest, or use a TP scroll before that. There are spots in forests and on hills, that can be only reached by time walk/blink and thoose around it cannot see this place (normally).

Proper Chronoing

Our goal is to freeze as many enemies as possible. If we can freeze a tower by freezing others, than we should do it, if it’s not ours. You should know that the chrono’s casting range is increasing by level, and there’s a little casting time when void raises his hands. Before you use it hit ‘c’ to see the area of effect, and then right click to cancel it. If you use it after Time Walk, than void might not cast it, because TW-s order canceling effect (the same reason, why level 1 sucks). To avoid this hit ‘c’ and after that left click, and repeat this until you see the bubble. Kind of a stupid way to do it, but it is effective and you can adjust the chrono every time you recast it. To adjust chrono don’t bother with the circle you see! Instead concentrate on the units highlighted in green. Because of the strange shape of the circle some highlighted units won’t be affected, since they aren’t in the circle. This only happened with me once, so don’t worry. The more time it takes to place chrono the less effective it will be. Don’t place it if the heroes are too far on the edge of the AOE. This ulti is too good to make one waste. Try to cast chrono so that your team will benefit the most. That means place it as far from than as you can. Ranged heroes can attack the hero in the middle. This is important, so never forget! Placing chrono so that your melee heroes can attack the enemy stuck on the edge is too risky. Always make sure that you catch all the heroes you wanted. If you miss one, than attack him, if your teammates can deal with those caught in chrono. With permabash you can own everyone in 1v1 so this is the best you can do, since chrono blocks the way for your teammates.

Who to attack first?

When chrono is placed, and we managed to capture more than one hero, we have to decide which one to get first. Even without chrono we can decide which enemy to attack, since we can get anywhere with time walk. With bash we can disable this hero, so which one to choose is important! So the list goes by this: I. Disablers/stunners, II. Damage dealers, III. Tanks, IV Heroes with Blink. You might also get a hint by reading the “things to avoid” section.
Chrono has great synergy with: Omnislash, Macropyre, Mass Serpent Ward, Exorcism, Poison Nova, Death Ward and with Epicenter plus blink. Here’s some extra inf thanks to Rémi “strikes_ is right about Radiance’s immolation, it doesn’t damage freezed units inside Chronosphere, regardless of the position of Radiance-equiped hero (inside or outside the sphere). The same for similar spells such as Infernal’s immolation, Razor’s Stormseeker, Leshrac’s Nova, Pudge’s Rot…”

Art of Ganking

First of all know that ganking won’t give you the same amount of money, which you would gain by farming. Gank is optional.. sometimes it worth it sometimes not. Since you have TW as an escape skill you can farm lanes in a relatively safe status. Ganking-time starts when you have mom. Ganking is not the same as freezing people with chrono. First of all chrono doesn’t last long enough, and secondly it costs too much mana which you will need for TW. Don’t start the gank with TW! Just go there, and start hitting one of your opponents. Since in ganks you have the advantage of numbers he (or them) will try to escape. If he doesn’t flees he will be owned by your teammates. If the enemy can overpower your team, than cast chrono. That is not necessary in most cases, so if you see that the enemy is trying to escape than activate berserk to catch them (no extra damage while you chase). If you still can’t get to them, than cast TW to slow them, and to bash them into tiny pieces. Remember this: never start with chrono unless it’s a team battle or you need it to overpower the enemy. You will loose many kills if you can’t support your timewalk spell with mana! Also if the enemy is lucky enough to reach their tower you will need chrono to freeze both the tower and the hero. You can’t do that if it’s on CD. With lifesteal you can regain much of your hp under chrono. This is the last reason why you shouldn’t rush casting it. Chrono will be great later when teams will move as one, and heroes will have insane DPS, but till than bash and time-walk is much more effective, because of the small number of heroes in one place. Don’t forget: the best way to make a successful gank is called cooperation!


Chrono heroes

Chrono heroes are the ones that need a long duration AOE disable to work properly, but in return they can deal lots & lots of damage. Since chrono can stop chanelling spells some heroes won’t work properly with faceless. Enigma or Cristal Maiden for example. When it goes down to it, there aren’t too many heroes that can use chrono’s full potential! After all we are looking for ‘AOE DOTs’ that cannot be stopped by chronosphere!

SAND KING

Good old sand king. In the old days chrono+epicenter was one of the best combos in dota. Today he’s only the third best damage dealer. First of all he needs 2 secs to chanell. Even at best he can only rely on chrono for five secs. After chrono is over epicenter won’t be finished and the enemy can bling away. Also he is a melee hero wich has the same disadvanteges as void during early game. And his stun cannot be used during chrono since it will make the targets invulnerable till your ultimate is over!

JAKIRO

He is absolutely the best! His ultimate lasts 5 secs on all levels, and he doesn’t have to blink in to use it! He can cast dual breath from the outside and can deal damage with his attack. Has a nice disable for the aftermath. The problem of his ultimate was always the long duration, and that it didn’t slowed or disabled the enemy (unlike epicenter). With the treant protector this ultimate is devastating, but chrono is better for the same purpose.

WITCH DOCTOR

Normally I wouldn’t suggest a hero with a channeling ultimate to be a good ‘chrono hero’, but Vol’Jin is an exception. As you should alredy know wards won’t be frozen under chronosphere, so Death Ward works perfectly as long as the hero is not inside of chrono’s AOE. This guy is probably the hardest hero off dota so I don’t recommend to be used by anyone. His curse and ward needs very good timeing to be effective, not to mention that he is a weak (low hp) hero to begin with. He has a dissable that can be used to push lanes and a healing spell so he can be good support like shadow priest.

Have a good time using Faceless void…

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3 Comments so far »

  1. by dan louie, on March 16 2009 @ 10:50 am

     

    this is one of my favorite heroes at all!!!
    hehehe i love this fu**king game!!!

  2. by mojo, on March 18 2009 @ 2:38 am

     

    Good carrier hero… can escape dan kill easily… after buy MOM and treads this hero will be a killing machine…

  3. by ICHIGO, on May 4 2011 @ 8:58 pm

     

    THIS HERO IS MY BEST HERO IN DOTA…HE CAN DEFEAT ALL THE OTHER HEROES IN DOTA…MR KAVI SAYS HE CAN DEFEAT ME WITH NIGHT STALKER BUT 2 ME DER IS NO HOPE 4 HIM 2 WIN…HEHEHE

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I just one of the DotA lover from all over the world that have a time to write a blog. I love to share to all of you and learn from you guys how to play DotA Warcraft better and better, so I guest I have to start to search for a good guide and good players and good supports and the important thing is to find friends... So leave a comment or few words on shoutbox... Thx...